![]() ![]() ![]() Michael doesn't control great, he'll sometimes veer off in the opposite direction you're holding the stick, mapping the lock-on to R1 means clawing the controller awkwardly when using a dual-wielded weapon on R2, and sometimes he just rolls for no reason, and for all I know this is a consequence of trying to retain the feel of the game but map it for dual analog controls. This puts me in a bit of an odd position, because I know Shadow Man Remastered made a fair number of tweaks, including restoring a whole lot of cut content, but with zero frame of reference for how the game played at the time, it's difficult to hold it to the same standards I would have in 1999. ![]() Having zero experience with the original release of the game means I have no appreciation for what was changed. ![]()
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